Game systems, studio notes, and shipped work

Pouroboros

A centered home for the games, project journals, and platform work behind the studio. The site is intentionally content-first: projects at the top, notes below, and the page structure driven by a small CMS file.

Raze In development

Projects

Playable and hosted work

A rendered Raze board scene

In development

Raze

A tactical board game about terrain, timing, and readable multiplayer decisions.

Open project

Authoring

Draft review

Empty

Untitled draft

No draft copy yet.

Empty Not published

Notes

Latest entries

Showing local fallback content.

Raze field notes

The current build is focused on making board state legible: terrain needs to matter, unit movement needs to read quickly, and multiplayer commands need to stay deterministic.

RazeDesign

Platform delivery is part of the product

Pouroboros ships through the same tenant-aware platform used by the games, with branch environments, Kubernetes deploys, and GitLab-driven releases.

PlatformDelivery

Small studio, durable systems

The studio is organized around original games with technical foundations that can survive iteration: simple rules, testable services, and interfaces that respect the player.

Studio